The Darkest Faerie Guide - TL.com

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:: Demons ::

These are in the order you come up against them in the game, assuming you’re playing all the side quests and the arenas. Keep in mind that if you have not played a side quest, you may not see some of these things until later.

Skip to the Minion Chart

See controls for help with attack recommendations. You REALLY want to check those pages. Our first time through this game, we could not get the 3 point attack. We FAILED that training session, even. Then we spent the whole game thrusting forward shouting “Ya! Ya, ya!” This is NOT a recommended way to beat this game. We are proof that you CAN…but you REALLY shouldn’t.

 

Demon Name Alignment Who What it’s worth Recommended attack
Spore Monster Dark Tor Food or mote 3 point strike
Flower Monster Earth Tor Food or mote Jump slash
Spyder Earth Tor Mote or small np 3 point strike + 360 attack
Poison Spyder Earth Tor Mote or np 3 point strike + 360 attack
Giant Spyder Earth Tor Mote or np Jump slash and 3 point
Crokabek Fire Tor Food or np Jump slash and 3 point
Rogue Fire Tor Np Spin + 3 point attack
Thieves Fire Tor Motes or np Jump Slash + 3 point
Bandits Fire Tor Np Jump Slash + 3 point
Drackonacks Fire Tor Food and/or teeth (2 each) Water Mote + 3 point
Giant Drackonacks Fire Tor Food or np and/or teeth (2) Water Mote Power Attack
Poison (walking) Flower Monster Fire Tor Np 3 point
Plant Monster (picks you up and throws you) Earth Tor Nothing 360 + 3 point
Plant Gunner Earth Tor Mote 360 + 3 point
Ixi Henchman Fire Tor Food, mote Water Mote + 3 point
Sludgy Fire Tor LARGE np or mote Hit ‘em till they’re dead
Skeletons (all walking types) Light Tor Np 3 point
Skeleton Archers Light Tor Nothing Shield up with light mote on
Skeleton Wizards (NOTE: wizards will cause other skeletons to keep resurrecting. Kill it first.) Light Tor Np Shield up with light mote on
Werelupe Basher Fire Tor Motes or food Jump slash + 3 point
Bonethrower Fire Tor Np Shield up with fire mote on
Werelupe Elite Fire Tor Np Water Mote + Jump Slash + 3 point
Little Slorg Fire Tor Food 3 point
Tentacle Fire Tor Nothing 3 point
Ixi Raiders (ALL types) Fire Tor Motes or Food Fire mote on armor, then hack away
Enchanted/Biting Spellbook Light Roberta Nothing Rapid fire
Enchanted Shooting Spellbook Fire Roberta Np Rapid fire
Restless Spirit Dark Tor Np, food or motes 3 point + Jump Slash
Swamp Tentacle Earth Tor Food 3 point (if you bother)
Giant Slorg Water Either Mote Fire on the sword, water on shield (or, according to TL, fire on the wand, rapid fire or power attacks)
Spirit Sword Dark Tor Np 3 point
Skull Spirit Dark Tor Nothing Back into a wall, get in the middle, and keep thrusting ‘till they’re dead
Dark Ixi Raiders (all types) Dark Tor Nothing Light on sword, dark on shield and armor. 3 point


:: MINIONS ::

Minions are not listed individually in the above chart. Here is the separate section for Minion Fighters – only found under the clouds.

Archers
are worth motes
Brutes
are worth a couple bags of np
Warriors
are worth around 75np
Magicians
are worth a juppie or chokato
Wizards
and artilleries are usually worth gagging heaps, but occasionally only give motes. 

All types of minion alignments are defined by their actual (body) color.

Yellow is Light
Red is fire
Purple is dark
Green is earth
Light Blue is air
Dark Blue is water.

The wizard alignments are defined by the color of their robes.

Both other games since the first one, Darkwolf has insisted on running under the clouds. This makes it hard for me, his wife, to tell what the heck we’re running PAST. This time, I made him stop, take a hit, and take the things down, so we’d know what to put here. Lots of experimenting went into this part of the guide. We tested ALL the different attack powers, etc. It. Took. Forever. But we GOT the info! Yay! Anyway, here’s a nice little neat chart to help you with those ugly, smug bastards under the purple clouds.


Fight Guide for Minions:

Type Tip for Tor Tip for Roberta
Archers Watch for color, same aligned mote on shield for tor Rapid fire
Brutes Same alignment on sword, matching on shield and armor, 360 attack, 3 point and jump slash. Try not to get grabbed and thrown. These are almost never worth it. They’re big, dumb, poor, and they throw you. Three power blasts with a rock mote.
Warriors 3 point + Jump strike Rapid Fire
Magicians You really shouldn’t. You can use the shield, but it’s really not good Rapid Fire or Power attack
Wizards Shield of same alignment Power attack with rock mote or opposing mote
Artilleries Same alignment on shield and armor, block and then charge and jump slash…then move – but we really recommend the running away theory for this one, unless you’re SO BROKE that you’ll do ANYTHING for np Same alignment on robes and shield….then rapid fire with opposing alignment forEVER