Act Four

 

Act

Main

Quest

Map

Reward

4

YES

Find Jerdana’s Orb

 - OK, another quest that will sit here forever….although, you may notice that finally, the Darkest Faerie quest is gone! YAY! Anyway, you have to complete all the others to complete this one, obviously. Ignore it for now. It’ll reapear in the list later when it comes up for real.

Hall of Heroes

Beating this act, for the most part

4

YES

Where Are We?

 - Find out where you are and what this place is. In other words…run around and look at all the statues, pick up all the mosaic pieces. They’re large and shiney. You can’t miss them. You need four pieces. And you HAVE to look at all the statues to get the quests for this act. There are only main quests in this act. All side quests are just treasure maps. When you’re DONE, go to the door. You cannot save in here and turn off. This will trigger a game-ending glitch. You have to complete this room, and save outside this building, anywhere you find a save in order to turn off at this point. Sorry

Hall of Heroes

Getting the hell out of the Hall of Heroes.

 

These are in the order we do them, clockwise, startng from the Money District.

 

4

YES

The Treasurer Legend

 - Find the entrance into Gordos, the Treasurer Legend’s Shrine

These are misleading. They don’t mean just get in. You have to beat a huge thing first. They’re puzzles.

 

Go out the door to Hall of Heroes and turn right. Go down the first set of stairs going the way you are. You’re now in the Money District.

 

Go to the large book on your map, which is the Library. Go in, and upstairs, and out that door. Take the aquaducts to your right. Take the first turn to your right. See that glowing blue that looks like it’s a save point? It is! Bounce across CAREFULLY, save, and go in. You’re now in the Treasurer’s Shrine.

 

Push the block onto the scale, go up the other side, and you’re in the maze. It’s a switch puzzle, followed by a button puzzle. Fairly straightforward.

 

Switch Puzzle: When you get to the six switches, three are neccesary to get the door open, three summon demons. To JUST open the door:

Far right

Far Left
Third from Right

Money District

 

4

YES

The Gladiator Legend

 - Find the entrance to Torakar, the Gladiator Legend’s Shrine (NOTE: This is the one that glitches most often. If you get the cinematic where he’s freed, he’s freed. That the quest is still there means nothing. You’ve done it.)

 

Far left mat in Arena

Far Right mat in Arena

Middle Mat in Arena

 

You’re done!

Arena District

 

4

YES

The Rogue Legend

 - Find the entrance to Kelland the Quick, the Rogue Legend’s Shrine

He he he. Good luck!

 

Just kidding. We help you. OK! First thing: Save when you get in. Now…

 

To find the entrance:

From the save point, go straight. When you reach a large circle, turn left, and then left again at the wall. You will come to a fountain, with three techo statues. Turn them all so they’re pointing to the center of the fountain. Go through the door.

 

You’re in.

 

The next is the Falling Floors. *clears throat* Now, I’m not ADVOCATING ANYTHING…but if you have the time, go through the site and look for the little techo in the bottom right corner. Click it. It will tell  you a secret.

 

Anyway, barrels hide buttons around her. Don’t go the obvious way first, you’ll go in a big circle. You have to flip the switches behind each techo statue to light the floors.

 

 - Eye room

If you’re past the falling floors, you’re in the room with the eyes. For the first three, you’ll need Meerca Speed Potions. If you don’t have them, you’re basically screwed now. It CAN be done, but it’s MUCH harder.

 

Big button closes the eye, small white button lowers the bridge.

 

On the third one, you MUST wear the cloak, though we recommend it for all three. We also recommend walking around before beginning your run between the eye button, bridge buttons and bridges, for all three, to make sure you know where everything is.

 

For the third room, no demon can see you, and you can’t touch the water. The demon seeing you opens the first eye. Touching the water opens the back eye. You have to sneak, stay hidden, TAKE YOUR TIME, and get there without being spotted by or touching a demon

 

The obstacle course is fairly straightforward. If you fall or run out of time, you just start over.

Sewer Shrine

 

4

YES

Petpet-Handler Legend

 - Yes, that’s what it’s called. Oy.

Find the entrance to Fauna, the petpet-handler Legend’s Shrine

 

Find the shining barell, up the awning, around the ledge, over the roof, over the wall. You’re in the park!

 

Herd the Mortogs onto the button to get into the shrine itself. All four have to be on at the same time.

 

Hide from the Drackonacks and don’t hit them, as that’s what makes the gate close.

 

Put the Miamice into the box.

 

Lead the Harris’ into the lit area on the floor.

 

Herd a whinnie onto each button.

 

That’s it. You’re done.

 

Lota potchkeying, nothing that hard.

Park District

 

4

YES

Awaken Jerdana

 - Only Jerdana’s Orb can stop the Darkest Faerie

DUH. This will also complete the Find Jerdana’s Orb Quest. GO through the Heroes Rest (spelled, you may notice, differently in almost every instance that I type it. Whatever.) puzzles, and free her. The puzzles are INSANELY easy at this point. If you did all the crypts and the Oubliette, this is nothing.

Heroes Rest

Jerdana’s Orb

 

4

Darkest Faerie

 - You’re finally here. See last boss fight. Congratulations.

Fyora’s Palace

Beating the game