Act One 


 

Act

Main

Quest

Map

Reward

1

YES

Deliver Dad’s Package to the Army Recruitment Centre in Meridell

- Go to Meridell and talk to the Techo in the Army Recruitment Centre. You will first have to get the package from dad, despite the cinematic. You will also have to get it back from the Meerca Thieves. Don’t worry, you can’t LOSE the package.

Ellis Family Farm

 

1

 

Meri Acre Farm – Dangerous Weeds

 - Talk to the red aisha

 - She needs you to kill the flower monsters in the back fields

 - Go back for reward

Ellis Family Farm

Four Leaf Clover

1

 

Juppie Farms  - Noises in the Root Cellar

 - Talk to the scorchio kid. He will give you some baggus. Then talk to the scorchio farmer, who will give you the quest.

 - Go into the Root Cellar and kill all the spyders. Careful, some are poisonous, and you still have that sad little wooden sword. Be sure to get the spyder web sacks on the wall, or they’ll just keep jumping down at you while you fight the Giant Spyder.

 - Talk to the farmer again to get your reward.

Farm Road

100np

1

 

Chokato Acres – Crokabeks

 - Talk to the Yellow Grarrl to get the quest. Then go kill the crokabeks that have destroyed his crop (and why the HELL doesn’t he EVER replant through the entire freakin’ game!?) (feel free to cut down the remaining chokato plants and see if you can find some free food.)

 - Go back to the grarrl and get the reward

Farm Road

Chokato

1

 

The Gelert Prince

 - Talk to the traveling prince, and go get his rose back from the bandits. Their hideout is under the bridge at the fork in the road. Go down underneath to the left of the bridge and follow the little grassy pass to a cave. The rose will be in an unmoted treasure chest. See Treasures.

 - Return to Prince Tourin for your reward and his next side quest.

Meridell Outskirts

350np

1

 

Prince Tourin – The Golden Rose

 - He wants you to take the Golden Rose to his love in Brightvale. You can’t. Don’t try. The bridge is out. You’ll just end up getting an act three quest in act one and it sits there and drives you batty because you can’t do anything about it for freakin’ ever. Therefore, in act THREE, when you go to the castle (you will, trust me) you’ll give her the rose THEN…don’t worry, the two people are happy in the end. Provided you do all the running around.

Meridell Outskirts

Red Negg from her treasure chest – see treasures.

1

YES

Need a Shield

 - You have to have a shield to become a knight. You can either get it from the armoury, or you can win a battle in the arena. If you buy the shield, when you go to the arena, they’ll give you np equal to the value of the shield for your first fight.

Meridell Village

 

1

YES

Need a Sponsor

 - If you haven’t read the book, you don’t know. But the book is sitting there on the counter. You need a sponsor (And you’ll also need parental permission) to become a squire. Go to the Tavern and ask Master Torak. Other things have to be finished before this one can.

 - Talk to the drawbridge guards, collect the sword pieces, buy the hilt from the prisoner in the recruitment centre, go get the sword reforged in the sword shop, then take it back to Torak and get your papers signed. Go back to the centre when you’re done to turn in the papers you have and to get the papers your parents will have to sign for your next main quest.

Meridell Village

 

1

YES

Need Parent’s Permission

 - Your parents have to sign the papers the techo in the centre gives you or you’ll never become a knight and the world can’t go to hell. Some might think that possibly that’d be better. But then why did you bother buying the game? Talk to the old knight in front of the fixed bridge to give your character hope. Everyone needs hope. Before you can get the papers signed, there will be another main quest. Try not to mess it up. The other main quest can be done at the same time as the Arbendus Flower side Quest, if you got it from Potion-Maker Angus before you left town.

Meridell Village

 

1

 

The Arbendus Flower

 - Potion-Maker Angus is willing to pay for delivery of a rare Arbendus Flower.  It’s in Shadowglen, at the base of the log with the mote at the top, in the lake.

Meridell Village

500np

1

YES

Find your sister!

- Lucy, your bratty little sister, who we BOTH detest over here, has wandered off because her big brother was SENT on an errand, and she wanted to have an adventure, too. Because as we all know, delivering a package and coming home is just the height of excitement. She’s in Shadowglen, in the far cave. Up, up, up. Follow the most obvious way. Go get her. This is your first boss fight. See Bosses.

Ellis Family Farm

 

1

 

A Magic Skull

 - Go into the Meridell Village Motery. Mistress Morag is looking for the skull of an ancient wizard to complete her wand. It is NOT the wand you will get for Roberta later…that one is already on the counter.

 - Take the Meridell Plains exit from Meridell Village, head towards Brightvale. Before the cave-like underpass, to your right, there are a series of step-like ridges. GO up, and take the ripcord across the lake. Go into the Haunted Tombs. Head for the large room to the left. Kill the Skeleton Wizard on the other side of the chasm. This will give you the skull.

Meridell Village

750np

1

 

Spyder Venom

 - Go into the Curio shop (Shoppe Of Curious Wonders) in Meridell Village, and talk to Gamon, the shopkeeper. He is looking for five vials of spyder poison to make his elixer. If you’ve killed five poisonous spyders in Drakon Ridge, near the Cogham bridge already, you are now screwed. They will never come back. If you have NOT, however, you can go fill your vials by killing those five spyders, and thereby complete the quest. Don’t I sound so official?

Meridell Village

500np

Spyder Juice Elixer

1

 

Hunting Drackonacks

 - Go to the house on the Drackon Ridge map. It’s opposite the upper exits, and looks like a hunter’s cabin on the map itself. Douglas the Hunter will pay you for any Drackonack teeth you find.

 

That was taken from the quest page. It’s a damn lie. If you come back with too many, he’ll only give you half price. If you come back with WAY too many, he won’t pay you at all. Sixteen is too many. Sixteen is EIGHT drackonacks. They give the two bottom fangs. Take down five drackonacks and go back for the full price, which is 100np a tooth. Any others will get you half price if you only go back once. IF you go back more than once, Douglas will take the teeth and yell at you.

Drackon Ridge

100np a tooth for less than ten, 50np a tooth for up to sixteen, nothing after that, but you’ll get yelled at.

1

 

Mote Quest

 - Go to the motery in Drackon Ridge (bubble mote on the map, near the spyders and one of the mapped treasures) and get this quest. Gather her all 12 types of COMMON motes…novas aren’t necessary, and remember that the middle is deliberately empty. Come back when you have all the motes, and she will give you a prize

Drackon Ridge

Nova Mote

1

YES

Becoming a Knight

 - YAY! You’re finally here. Don’t get your hopes up. TNT is a pain in the ass. You have to do a ton of crap first. Head for the castle. Master Torak will tell you what to do there. Follow the instructions, and you’ll go get some sleep.

Meridell Village

 

1

YES

Squire Chores

 - Like I said, it’s a pain in the but. Go into the courtyard to get a bit of training and then your first chore. This quest is just to complete the other quests.

Meridell Castle

 

1

YES

Chores (This will change to Catch The Miamice once you’ve talked to Servant Faun)

 - Go to the storeroom and talk to Servant Faun. She loves Miamice, but they’re pests to everyone else. She’s going to want you to catch them. Sneak up from BEHIND them, then catch them and put them in the cage. There are five of them. Go back to Master Torak

Meridell Castle

 

1

YES

Clog Duty

 - Ugh. This is a SERIOUS pain. Go down into the dungeon and through them to the sewers. You have to flip a switch to open the entrance. ALL switches look like that. In the sewers there will be three clogs you can get to without flipping any switches, and then you have to find the switches to get to the other two. Beware of little slorgs and tentacles.

Switch #1 – Top left square on map, bottom right corner

Switch #2 – Next to the clog you see as you flip switch #1

Switch #3 – This switch is right in front of you, to your right after clearing the last clog, and just lets you get out of the sewers faster. Use it anyway…it’s a HUGE run to get back any other way. Go back to Master Torak

Meridell Castle

(NOTE: In the dungeon, there’s a Draik in jail. You can’t talk to him. You never can. It means nothing; he’s a character from the site they threw in…Valrigaurd, the Draik in Escape From Meridell.)

 

1

YES

Chores

 - Yes, two quests that say basically the same thing. Go up to the second floor and talk to Chamberlain Lazlo. (NOTE: If you go ALL the way up, you’ll find Adam and Donna, essentially, feuding, and shouting at each other. It’s funny. It has no point. It goes nowhere, but it’s still funny as hell...and it gives a purpose for the two rooms they put the treasure chests in up there. ((see Treasures)) If you go exploring upstairs, you’ll also find Round Table Poker. You can’t play.)

Meridell Castle

 

1

YES

Crokabek Nests

 - This quest causes others to pop up…one for each nest. They’re in the courtyard. Go kill ‘em. Just kill the Crokabeks, and then hit the nests with your sword ‘till they go away. AUGH!!! BIRDS!!!  (The nests are on your map…look up) Go tell Chamberlain Lazlo. Then go back to Master Torak

Meridell Castle

 

1

YES

Squire Chores Over

 - Once you’ve finished up your training (one assumes you’ve been DOING the training.) you go back to sleep. Don’t worry. All hell doesn’t break loose QUITE yet.

Meridell Castle

 

1

YES

A Mission?

 - Pretty Straight forward. Go to main hall. Talk to Master Torak. Try not to drop modifiers like I do right now.

Meridell Castle

 

1

YES

Mission To Cogham

 - Join up with Sir Harlag in the dining room and then head for Cogham (Yeah, right. Uhuh. Because as we all know, heros are made in totally traditional ways, so this is going to go COMPLETELY according to plan)

Meridell Castle

 

1

YES

Misison to Cogham

 - Listed twice because it’s changed. If you have been checking your quest page, you’ll see it seems to indicate, for some ungodly reason, that you should go it alone! Imagine that! Go into the main hall and talk to the Old Knight, then go ahead and head on out. You don’t HAVE to talk to the Old Knight before you go, but otherwise, the plot makes not sense. And you want the plot to make sense, don’t you? *hypnotic eyes* You MUST follow TNT’s script. You must. You MUST! Your life will have NO MEANING if you do NOT TALK TO THE OLD KNIGHT!!! The plot MUST FOLLOW it’s script! Darn you to heck if you don’t talk to the Old Knight. *clears throat* Sorry. What were we talking about?

 - Anyway, head on over to Cogham, kill all the Ixi Raiders in town, or at least as many as you can before it triggers a semi-cinematic. Then talk to the Mayor to get your next quest and your SECOND BOSS! *cheers* See Bosses

Cogham Village

 

1

YES

Ixi Raiders

 - Head into the Cogham Steppes and defeat the Ixi Raider Chieftain

*ahem* DO NOT EXPLORE THE STEPPES AFTER BEATING THE BOSS. You WILL get lost. If you want to look around a bit on the way UP, fine. But coming back, you’ll get hopelessly lost. Just come straight back.

Cogham Village

 

1

 

A Growth Pod

 - This is along the path when you first come in, up on the first ledge on your left. You can get it before you pick up the quest, which will be after the boss fight, or you can come back and get it. Elsbeth in the Cogham food shop needs it.

Cogham Steppes

Red Negg

1

YES

Ixi Raiders

 - This changes. So I add a new section. If when you killed the boss you did not grab his eyepatch…well, what the hell? Go back and get it! It’s in the middle, where he died. Take it back to the Mayor (That annoying little Kacheek with the weird hat) as proof that you are NOT a dumbass.

Cogham Steppes

Red Negg (ain’t that neat?)

1

YES

Mission Successful

 - Return to Meridell. You’re gonna get Knighted now. YAY!

Meridell Castle

 

1

YES

Audience with the King

 - Congratulations! You’re a knight! Now go sleep.

In other words, you no go to Illusen yet. Now is also a good time to do the side quests, if you’re not nuts like us, who did them before we became a Squire. Otherwise, just go sleep to trigger the next big deal of a quest. And I say, woo. And, indeed, I say hoo.

Meridell Castle

 

1

YES

Left Behind

 - If you’ll recall, before the commercial, you were left behind. GO to the main hall, and, once again, talk to that Old Knight. He’s…old. And a Knight. And you. Well, you are going to talk to him.

Meridell Castle

 

1

YES

Illusen’s Glade

 - YES! You, a Knight for…a night. Are going, by your little lonesome self, to save ALL THOSE OTHER KNIGHTS, because their YEARS Of experience fell short of the goal. YOU, however, with NO experience, are going to save them all. Doncha just LOVE video games?

Illusen’s Glade

 

1

YES

Rescue the Knights!

 - Like I said. You’ll get three, one for each knight. Find ‘em, to get your next quest. Things are really movin’ now!

Illusen’s Glade

 

1

YES

Illusen’s Glade

 - YES, again. Get thee up the tree, knave, and protect the all powerful faerie. With thy teeny little sword and smiling balls of elemental magic. For thou art more powerfull than every other Knight of Meridell. Apperantly.

Illusen’s Glade

 

1

YES

Inform The King

 - Go tell the king that the world has gone to hell, because the purple clouds over his castle would not have worried him in the SLIGHTEST…nope, he won’t know a DAMN thing until you go tell him. Yep, yep, yep, that’s how it’d work.

Meridell Castle

 

1

YES

Escape the Castle

 - Run! Run! Run! Or so it says. Ok. Get the sisters to break the columns. ALL of them in the chambers and the hall outside it. You’ll be using them to jump OVER the fire walls. In the dinning hall, you’ll do the same until you see a thick smoky corner. Go through THERE, into the hallway, and around a corner into the room where you caught the miamice…it’s the only one you can go into. The cinematic will take over from there. 

Meridell Castle